Clarity first
A system you have to explain every time is a badly designed system. Interfaces, documents, lessons: everything should be understandable on its own.
about
I grew up in Fabriano, the city of paper: a place that has spent seven hundred years turning a complicated material into something anyone can write on. I like to think my work does the same — with processes, and with technology.
I studied computer science and telecommunications, started out in systems — servers, networks, backups — and then took two roads at once: building software and teaching technology. I have been in classrooms with students and teachers since 2018; from the lab I moved on to products: management platforms, AI assistants with human review, tools for people who work and people who learn.
The two roads turned out to be one. My software ships with operating guides, explicit states and visible flows — because users should understand a system, not endure it. My workshops work because I have actually built what I teach. I design systems that make complex processes clear, and pathways that make complex technologies accessible.
principi
A system you have to explain every time is a badly designed system. Interfaces, documents, lessons: everything should be understandable on its own.
Artificial intelligence works well when it is grounded in verified sources and people keep the last word. That is how every one of my projects works.
Empty states, error messages, the Friday-afternoon edge case: product quality shows where nobody looks.
percorso
Management platforms, AI helpdesks and custom products · 2024 — today
I design and build production platforms for companies, firms and a university context: management systems, human-supervised AI workflows, custom websites. Analysis, UX/UI, development, deployment and maintenance.
Scuola di Pensiero S.r.l. · 2025 — today · 170 documented hours
Narrative technology pathways for children and young people: robotics, coding, 3D, AR/VR and digital storytelling. Original pathways: Polly the Robotic Bee, The Wild Robot, Kerbonauti, AR/VR Historical Detectives.
Accelium · 2025 — today
Supporting schools and training initiatives in adopting game-based methods for strategic thinking and cognitive skills.
Makby · 2025 — today
Educational and training collaborations on 3D bioprinting, bioengineering and emerging technologies.
European University of Rome · 2022 — 2025 · 190+ documented hours
Taught the “STEAM Methodologies and Technologies” module in the teacher-specialisation programme for special-needs support: inclusive technologies, constructionism, active learning, computational thinking and assessment.
Talent S.r.l. · 2022 — 2025 · 700+ documented hours
Designed and delivered PNRR-funded STEAM and digital-learning programmes across several schools in the Marche region: smart cities, sustainability, coding, robotics, digital citizenship and teacher training.
Schools, universities, institutions and festivals · 2018 — today
Designing and delivering hands-on programmes for students, teachers and education professionals. Speaker at Didacta Italia 2025 and 2026, FermHAmente 2025 and several Linux Day editions.
SoleStorie — independent EdTech product · personal project
An NFC platform linking physical objects to digital content for narrative, interactive classroom experiences.
BeFair · 2019 — 2020
Technical support and administration of server, network, backup and virtualisation environments: Windows Server, DNS, Docker, SSH, rsync, MySQL backups, VirtualBox and Proxmox.
I.I.S. Merloni Miliani — Fabriano · education
Systems and networks, routing and ACLs, software development in C#, PHP and HTML, robotics competitions.
Whether you have a process to digitise, a product idea or a training programme to build, we start with a concrete, no-strings conversation.